
Where Games Come to Life
QuantumGameLab is a hands-on game design studio and playtesting space on Albion Street. We turn rough ideas into polished, player-tested games — from tabletop prototypes to real-time multiplayer builds.
- 140+
- titles shipped
- 12 yrs
- in Surry Hills
- 9,000+
- playtest sessions run

A working studio built around play
Tucked between the cafés and design agencies of Surry Hills, QuantumGameLab is part workshop, part arcade. Our floor houses a motion-capture rig, six playtest pods, a tabletop workshop, and a soundproofed audio booth — everything a small team needs to move from sketch to shippable.
We work with indie developers, studios, and brands who want to build games that feel great in the hand. No jargon, no black boxes — you sit beside our designers and watch every decision get tested with real players before it ships.
- ✓Open studio access Monday to Saturday
- ✓In-house playtesting with recruited local players
- ✓Console, PC, mobile, VR, and tabletop pipelines
Three steps from idea to launch
Every engagement follows the same clear rhythm, so you always know what happens next and what it costs.
01Concept Sprint
A focused two-week discovery block where we pressure-test your core loop with paper prototypes and quick digital mockups. You leave with a validated pitch deck and a build plan. From A$4,800.
02Playable Prototype
Our engineers and artists build a vertical slice you can actually play — six to ten weeks depending on scope, with weekly builds delivered to your inbox. From A$18,500.
03Playtest & Launch
We recruit players from across Sydney, run moderated sessions in our pods, and hand you an actionable report plus a launch checklist. Playtest days from A$2,200.
Meet the makers
A tight crew of designers, engineers, and researchers who have shipped across every platform.

Priya Raghavan
Creative Director
Fifteen years designing systems-driven games. Priya leads concept sprints and keeps every project honest to its core loop.

Tom Callaghan
Lead Engineer
Real-time multiplayer specialist who has scaled backends for titles with millions of players. Owns our prototype pipeline.

Mei Lin Chow
Player Research Lead
Runs our playtest program end to end, from recruiting Sydney locals to turning raw footage into clear design calls.

Daniel Okafor
Art & Audio Director
Shapes the look and sound of every build in our studio, from pixel art to fully scored orchestral cues.
What teams say after shipping with us
Get studio notes and open playtest invites
One email a month: what we're building, open playtest slots around Sydney, and the occasional deep-dive on game feel. No spam, unsubscribe anytime.
Start a project or book a tour
Tell us what you're working on. We reply to every enquiry within one business day.